Wednesday, April 8, 2020

Privacy Policy Blockhole v2

Not using ads, analytics, or any similar features. Not risking data by just not collecting it. Only data which may be collected is analytics by Unity itself. You can check out their data collection policy here:
Unity Version: 2023.1.7f1
 
The game also uses Unity's plugin for Google Play Game Services.
Any data collected will be on Google's end.

The game now also uses Unity Remote config:

Now also using the Google's In-App Update and In-App Review packages from:
Versions: 1.8.1 and 1.8.1 respectively.
 
By agreeing to play the game, you are agreeing to these terms.
 
If you do not wish to have your data with these third parties, you can get in touch with them directly.
 
There is no other data collection (even third party) plugin in the game, so cheers to that :)

Thursday, September 20, 2018

Privacy Policy

Not using ads, analytics, or any similar features. Not risking data by just not collecting it. Only data which may be collected is analytics by Unity itself. You can check out their data collection policy here:
 
The initial versions of the game used to have ads (just for testing), so it is possible for Unity to collect some additional data (even though ads are no longer used). Read their terms.
 
The game also uses Unity's plugin for Google Play Game Services.
Any data collected will be on Google's end.

By agreeing to play the game, you are agreeing to these terms.
 
If you do not wish to have your data with these third parties, you can get in touch with them directly.
 
There is no other data collection (even third party) plugin in the game, so cheers to that :)

Sunday, March 8, 2015

Superball

Superball is a brick-breaker game. With only 4 types of powerups and 5 levels, the game is not very hard. But unlike most brick breaker games, this is a keyboard controlled game, which will make things interesting.


Unlike my other GameMaker games, I have used fullscreen and other game settings for this game. So you will have to download the game for your Windows, and play it there.

Saturday, March 7, 2015

Box Jump

Box Jump may be the best of the ones I created when I was in the learning phase. It was made in reference to another game of the same name, and the game has similar levels. The game design was not of main importance at the time of creation of the game, so levels are similar.

Developed this game in Game Maker.

Download it here!!!

Bow and Arrow

Bow and Arrow is a game that offers nothing in the sense of game design or gameplay, with no real challenge, but I developed it in Flash, and i would say that I did a pretty decent job at that, considering it was my first time using Flash. Did not even have any real prior knowledge of Flash, had 2 workshops on back to back days.

You may feel like the game ended after just 1 level, but there is a delay between each levels. There are 3 levels in total, and sadly I did not have time to put in an End screen or Restart button. Sorry about that.

And just to avoid confusion like my friend, the arrows are intentionally delayed, to increase difficulty. (Game Design)

Download swf file here!

Run

I created Run in Game Maker.

I took a game that was of similar type, but instead, it was endless. Only end was when you died or all levels were finished. In my version, however, I made it a level based game. I designed the levels so that each will get tougher and tougher every level, with obstacles. I made it a very short game indeed, and the scoring system may seem lame to you if you win every time.

Blockhole

Blockhole. One of my earliest projects in Unity. Very minimal, not optimized, and not the best game out there. Similar to the android version uploaded on the Google Play Store. However, that one is slightly better code wise.

Originally built using Unity 4.x, currently uploaded build made using Unity 5.3.4

Download the game by clicking the image-